Dungeons & Dragons is turning World of Warcraft and Star Wars into separate tabletop campaign releases, creating a new line for licensed fictional worlds. The first product is a 256-page Warcraft expansion supported by dungeon, raid and character-building material. Star Wars follows on a different schedule in 2027, so the announcement establishes a continuing format rather than a single branded book.

Wizards of the Coast announced the plan at Gen Con 2026. On August 1, 2026, the company identified the series as “Universes Beyond,” borrowing a label already used by Magic: The Gathering for crossovers with established properties. World of Warcraft will open the D&D version of that program on November 17. The Star Wars campaign is planned for the following summer.

The Warcraft book provides 11 species and 13 classes, including subclasses that are new or have been reworked for the setting. Its purpose is to let a group build recognizable Warcraft characters while using the D&D rules framework. Wizards describes the collection as supplying the pieces needed for a character that feels native to Warcraft rather than a generic fantasy role with a new name.

“Everything you need to build a character that feels unmistakably World of Warcraft.”

Warcraft Content Extends Beyond Character Creation

Azjol-Nerub and Dire Maul are named as two settings in the encounter package. Across the listed dungeon material, players can encounter 30 bosses and more than 50 new monsters. Those figures make the expansion more than a character option catalog: the book also has to translate the pacing and threats of Warcraft encounters for a group acting through conversation, maps and dice.

Icecrown Citadel is handled through a separate Adventure pack designed as the line's raid component. The expansion will also use artwork from Warcraft's earlier appearances in tabletop and board games. Together, the reused visual history and newly adapted encounters give Wizards a way to preserve a familiar setting while changing how players move through it.

The pricing separates the core rules from accessories. A physical and digital book bundle costs $80. Bought individually, the printed book is $60 and the digital edition is $40. Two optional physical aids make up $55 of the catalog: a $25 screen for the game master and a $30 set of Icecrown Citadel maps. The complete listed package is $125, giving groups the option to stop at the book or pay for physical aids tied to the campaign.

Two Release Seasons Create a Repeatable Crossover Format

Wizards places Warcraft inside a “Season of Champions” beginning with the November 17 release. Star Wars arrives in summer 2027 under the separate “Season of Rebellion” label. No comparable breakdown of the Star Wars rules, locations or products was included in the announcement, and further details are being held until closer to launch.

Both franchises have appeared in roleplaying and board games before, but neither has been active in that part of the market recently, according to Gizmodo's account. Activision Blizzard and Disney are now licensing their properties to a publisher with an existing tabletop system. That arrangement lets Wizards concentrate on converting settings and encounters instead of building a new rules engine for each partner.

The product structure also shows how the crossover line can expand. A core campaign book establishes playable rules and locations; maps and screens can be sold around it; a named season gives each property its own release window. Wizards senior brand PR manager Blain Howard said more “Universes Beyond” projects would come after Warcraft and Star Wars, but did not identify another license.

What remains unannounced is as important as what is priced. Warcraft has a date, page count, character options, encounter totals and accessory list. Star Wars currently has only a season, a 2027 window and a promise of later information. That difference keeps buyers from assuming the licenses will use identical components. The crossover label defines the publishing program, but the announced contents belong only to Warcraft. Until Wizards names the Star Wars rulebook and accessories, no price or feature parity can be inferred. The November release will therefore be the first practical test of whether D&D can make a video-game world feel distinct inside its rules while keeping the crossover format usable for very different franchises.